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    <title>Mike`s Blog - Gaming</title>
    <link>http://www.java-community.de/</link>
    <description>Keep it simple, stupid!</description>
    <dc:language>en</dc:language>
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<item>
    <title>iPhone Star Defense weapons</title>
    <link>http://www.java-community.de/archives/134-iPhone-Star-Defense-weapons.html</link>
            <category>Gaming</category>
    
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    <author>info@mhaller.de (Mike Haller)</author>
    <content:encoded>
    When playing &lt;strong&gt;tower defense&lt;/strong&gt; games, it&#039;s helpful to know the strength of your weapons. It helps to calculate the best strategy for defending the base against the enemy waves.&lt;br /&gt;
&lt;br /&gt;
For &lt;strong&gt;Star Defense&lt;/strong&gt; (iPhone/iPod game, version 1.3) by ngmoco, i&#039;ve collected the &lt;strong&gt;weapon information&lt;/strong&gt; for gauss turrets, quantum launchers, DX-3 slow effect weapon, neo-plasma blasters and for phase coils. The sheet below shows initial damage (hitpoints), fire rate (per second), range, duration for effect weapons like the neo-plasma blaster and the effect damage, the speed factor for slow-effect for each of the weapons and for each of the upgrade levels. I&#039;ve also included the the price of the weapons and the total cost when fully upgraded.&lt;br /&gt;
&lt;br /&gt;
&lt;!-- s9ymdb:83 --&gt;&lt;img class=&quot;serendipity_image_center&quot; width=&quot;470&quot; height=&quot;257&quot; style=&quot;border: 0px; padding-left: 5px; padding-right: 5px;&quot; src=&quot;http://www.java-community.de/uploads/StarDefenseWeaponDamageInfo.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;br /&gt;
Happy defending!&lt;br /&gt;
&lt;br /&gt;
P.S. How do you get beyond wave 58 on Magna Prime?&lt;br /&gt;
 
    </content:encoded>

    <pubDate>Sat, 22 Aug 2009 03:50:34 +0200</pubDate>
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<item>
    <title>Gentleman Cheating</title>
    <link>http://www.java-community.de/archives/120-Gentleman-Cheating.html</link>
            <category>Gaming</category>
    
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    <author>info@mhaller.de (Mike Haller)</author>
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    Most Steam-Games have some kind of achievements which can be earned by doing things within games. In &lt;a href=&quot;http://www.youtube.com/watch?v=WCTih4AzPdQ&quot;&gt;Team Fortress 2&lt;/a&gt;, you can get new weapons by earning achievements. Some of the achievements are weird and it&#039;s extremely unlikely to get them in free play. Now, if you want to earn some of these unrealistic achievements, you can use &lt;b&gt;special achievement maps&lt;/b&gt;. On most of them, a horde of people is killing each other and bots. The servers usually have a very low respawn time and no timeout limit for the maps.&lt;br /&gt;
&lt;br /&gt;
As a result of playing in these achievement maps, you end up with a Steam profile like this:&lt;br /&gt;
&lt;!-- s9ymdb:61 --&gt;&lt;img class=&quot;serendipity_image_center&quot; width=&quot;537&quot; height=&quot;212&quot; style=&quot;border: 0px; padding-left: 5px; padding-right: 5px;&quot; src=&quot;http://www.java-community.de/uploads/TF2GentlemanCheating.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;br /&gt;
I don&#039;t consider this a real cheating, as you don&#039;t harm other people&#039;s mood. Instead, you&#039;re killing bots for a few minutes to get some of the harder achievements, e.g. for the &lt;a href=&quot;http://tf2wiki.net/wiki/Obtaining_heavy_achievements&quot;&gt;Heavy&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
 
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    <pubDate>Sun, 05 Apr 2009 17:42:25 +0200</pubDate>
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    <title>Defense Grid - The Awakening</title>
    <link>http://www.java-community.de/archives/88-Defense-Grid-The-Awakening.html</link>
            <category>Gaming</category>
    
    <comments>http://www.java-community.de/archives/88-Defense-Grid-The-Awakening.html#comments</comments>
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    <author>info@mhaller.de (Mike Haller)</author>
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    Yessss! finally I beat the end level of &lt;a href=&quot;http://store.steampowered.com/app/18500/&quot;&gt;Defense Grid: The Awakening&lt;/a&gt;, a 3D tower defence game. I love those games and I&#039;ve played a lot of them. Starting with very basic tower defence games written as Java Applets and ending with this really beautiful 3D version of the game. The concept is pretty easy: you&#039;ve got enemies walking from point A to point B and you have to build weapon towers to kill them before they reach point B.&lt;br /&gt;
&lt;br /&gt;
&lt;a class=&#039;serendipity_image_link&#039; href=&#039;http://www.java-community.de/uploads/Articles/DefenseGrid_Full.jpg&#039;&gt;&lt;!-- s9ymdb:41 --&gt;&lt;img class=&quot;serendipity_image_right&quot; width=&quot;110&quot; height=&quot;83&quot; style=&quot;float: right; border: 0px; padding-left: 5px; padding-right: 5px;&quot; src=&quot;http://www.java-community.de/uploads/Articles/DefenseGrid_Full.serendipityThumb.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;Defense Grid gave me a total of approx. 8hrs of pleasure so far. Most of the maps are not that hard and after a few trials, usually one is able to get the strategy working and finish them up. However, I was kind of stuck in the last level. After a few trials, I gave up and draw the map in OpenOffice, so I could lay out my strategy better and visualize the paths i want the enemies (aliens that is) to take.&lt;br /&gt;
&lt;br /&gt;
Read on to see how to beat the final level of Defense Grid.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;&lt;a href=&quot;http://www.java-community.de/archives/88-Defense-Grid-The-Awakening.html#extended&quot;&gt;Continue reading &quot;Defense Grid - The Awakening&quot;&lt;/a&gt;
    </content:encoded>

    <pubDate>Wed, 17 Dec 2008 10:00:00 +0100</pubDate>
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