Wild Boar Roast

webstats

Posted by Mike Haller on Wednesday, April 15. 2009 at 23:01 in Selfmade
My web site statistics show that

Dynamic Applications

Posted by Mike Haller on Monday, February 16. 2009 at 00:15 in Java, Selfmade, Work
What are Dynamic Applications?

It's the software-way of putting the business people back in charge. Today, changes to enterprise business software takes ages to get into production. Endless analyze-redesign-implement-test-deploy cycles affecting multiple stakeholders: IT, QA, vendors and of course the sponsor.

How would it feel if the first three stakeholders could be removed from the process, once the application has been finalized in its initial state? How about giving the sponsor or business department the ability to adapt and change applications on their own? How about giving them the ability to change complex business logic, fine-tune parameters and model work flow to reflect the reality when and as soon as it changes?

Blender Wormhole

Posted by Mike Haller on Saturday, January 3. 2009 at 05:40 in Selfmade
A railroad wormhole journey made with Blender in 1h modelling and 2hrs rendering on AMD 3500+:


Download MPEG-4 .avi
Includes 4x oversampling for anti-aliasing and motion blur effect, which takes some additional CPU resources.

Blender Skybeam effect

Posted by Mike Haller on Friday, January 2. 2009 at 08:23 in Selfmade
Playing around with Blender again. Wanted to try out how "visible" light can be made. I hoped that'd be as easy as switching on the Mist button, but unfortunately it was not so easy. However, after a couple of trial and errors, i finally found the Halo button on the lamp object, which is pretty much what I was looking for to get that noir-stylish Batman Skybeam effect.

Added a filled bezier curve object targeted by a spot light. The object has a Cloud texture to increase the fog effect. Duplicated that object's curve path and gave the second object a Halo effect itself, so it shines a little bit around the edges. For the background, I used a very large plane with the same Cloud procedural texture and using Alpha as the Map To parameter, so the stars shine through. For the city skyline, i copied a few plain cubes and resized them individually on their Y axis. Kept the color very dark, so you don't see all the glitches.

This is how the Blender Desktop looks like:

About

My name is Mike Haller and I'm a software developer and architect at Innovations Software Technology in Germany. I love programming, playing games and reading books. I like good food, making photos and learning and mentoring about the craftsmanship of commercial software development.

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