Blender Skybeam effect

Posted by Mike Haller on Friday, January 2. 2009 at 08:23 in Selfmade
Playing around with Blender again. Wanted to try out how "visible" light can be made. I hoped that'd be as easy as switching on the Mist button, but unfortunately it was not so easy. However, after a couple of trial and errors, i finally found the Halo button on the lamp object, which is pretty much what I was looking for to get that noir-stylish Batman Skybeam effect.

Added a filled bezier curve object targeted by a spot light. The object has a Cloud texture to increase the fog effect. Duplicated that object's curve path and gave the second object a Halo effect itself, so it shines a little bit around the edges. For the background, I used a very large plane with the same Cloud procedural texture and using Alpha as the Map To parameter, so the stars shine through. For the city skyline, i copied a few plain cubes and resized them individually on their Y axis. Kept the color very dark, so you don't see all the glitches.

This is how the Blender Desktop looks like:



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About

My name is Mike Haller and I'm a software developer and architect at Innovations Software Technology in Germany. I love programming, playing games and reading books. I like good food, making photos and learning and mentoring about the craftsmanship of commercial software development.

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