Blender Skybeam effect
Posted by Mike Haller
on Friday, January 2. 2009
at 08:23
in Selfmade
Added a filled bezier curve object targeted by a spot light. The object has a Cloud texture to increase the fog effect. Duplicated that object's curve path and gave the second object a Halo effect itself, so it shines a little bit around the edges. For the background, I used a very large plane with the same Cloud procedural texture and using Alpha as the Map To parameter, so the stars shine through. For the city skyline, i copied a few plain cubes and resized them individually on their Y axis. Kept the color very dark, so you don't see all the glitches.
This is how the Blender Desktop looks like:
